asm
  ld sp,$8FFF
  end asm

#include "./library/smsrnd.bas"
#include "./library/smsdelay.bas"

dim eee as uinteger at $8010
dim seed as uinteger at $8012
dim ee2 as uinteger at $8014
dim ee3 as uinteger at $8016
dim ee4 as uinteger at $8018
dim ee5 as uinteger at $801A
dim ex0 as uinteger at $801C
dim ey0 as uinteger at $801E


sub wyvernf0putchar(txp1 as uinteger, typ1 as uinteger, tch1 as ubyte, tat1 as ubyte, tla1 as uinteger):
  poke $C000+($800*(tla1 band 1))+((typ1 bxor 31)*2)+(txp1*64),tch1
  poke $C001+($800*(tla1 band 1))+((typ1 bxor 31)*2)+(txp1*64),tat1
  end sub

sub wyvernf0palette(tid1 as uinteger,tvl as uinteger):
  poke uinteger $D8000+(tid1*2),tvl
  end sub

sub wyvernf0palettergb(tid1 as uinteger,tvl as uinteger):
  poke $D801+(tid1*2),tvl band 255
  poke $D800+(tid1*2),int(tvl/256)
  end sub

sub wyvernf0scroll(txp1 as ubyte, typ1 as ubyte,tla1 as uinteger)
  poke $D301+(2*(tla1 band 1)),txp1
  poke $D300+(2*(tla1 band 1)),typ1
  end sub

'sub wyvernf0putsprite():
'  end sub

wyvernf0scroll(240,16,0)

seed=0

  for eee=$D800 to $DBFF '- palette
    seed=smsrnd(seed)
    poke eee,seed
    next

   'for eee=0 to 15
   '  wyvernf0palettergb(eee,$111*eee)
   '  next

   wyvernf0palettergb(16,$c84)
   
   for ey0=0 to 31
     for ex0=0 to 31
       seed=smsrnd(seed)
       wyvernf0putchar(ex0,ey0,seed,8,0)
       'smsdelay(1000)
       next:next

   for ey0=0 to 15
     for ex0=0 to 15
       wyvernf0putchar(ex0+11,ey0+15,(ey0*16)+ex0,16,0)
       next:next

ex0=8:ey0=8

eee=0
do
  wyvernf0putchar(1,1,48+( int(eee/100) mod 10),0,0)
  wyvernf0putchar(2,1,48+( int(eee/10) mod 10),0,0)
  wyvernf0putchar(3,1,48+(eee mod 10),0,0)

  ee2=peek($D600)
  wyvernf0putchar(1,3,48+( int(ee2/100) mod 10),0,0)
  wyvernf0putchar(2,3,48+( int(ee2/10) mod 10),0,0)
  wyvernf0putchar(3,3,48+(ee2 mod 10),0,0)

  ee2=peek($D601)
  wyvernf0putchar(1,4,48+( int(ee2/100) mod 10),0,0)
  wyvernf0putchar(2,4,48+( int(ee2/10) mod 10),0,0)
  wyvernf0putchar(3,4,48+(ee2 mod 10),0,0)

  ee2=peek($D602)
  wyvernf0putchar(1,5,48+( int(ee2/100) mod 10),0,0)
  wyvernf0putchar(2,5,48+( int(ee2/10) mod 10),0,0)
  wyvernf0putchar(3,5,48+(ee2 mod 10),0,0)

  ee2=peek($D603)
  wyvernf0putchar(1,6,48+( int(ee2/100) mod 10),0,0)
  wyvernf0putchar(2,6,48+( int(ee2/10) mod 10),0,0)
  wyvernf0putchar(3,6,48+(ee2 mod 10),0,0)

  ee2=peek($D604)
  wyvernf0putchar(1,7,48+( int(ee2/100) mod 10),0,0)
  wyvernf0putchar(2,7,48+( int(ee2/10) mod 10),0,0)
  wyvernf0putchar(3,7,48+(ee2 mod 10),0,0)

  ex0=ex0+((ee2 band 8)/8)-((ee2 band 4)/4)
  ey0=ey0+((ee2 band 16)/16)-((ee2 band 32)/32)
  wyvernf0putchar(ex0,ey0,eee,48,0)

  ee2=peek($D605)
  wyvernf0putchar(1,8,48+( int(ee2/100) mod 10),0,0)
  wyvernf0putchar(2,8,48+( int(ee2/10) mod 10),0,0)
  wyvernf0putchar(3,8,48+(ee2 mod 10),0,0)

  ee2=peek($D606)
  wyvernf0putchar(1,9,48+( int(ee2/100) mod 10),0,0)
  wyvernf0putchar(2,9,48+( int(ee2/10) mod 10),0,0)
  wyvernf0putchar(3,9,48+(ee2 mod 10),0,0)

  ee2=peek($D607)
  wyvernf0putchar(1,10,48+( int(ee2/100) mod 10),0,0)
  wyvernf0putchar(2,10,48+( int(ee2/10) mod 10),0,0)
  wyvernf0putchar(3,10,48+(ee2 mod 10),0,0)




  smsdelay(2000)
  eee=eee+1
  loop





do:loop





do

  for eee=$D800 to $DBFF '- palette
    seed=smsrnd(seed)
    poke eee,seed
    smsdelay(1000)
    next


   for eee=0 to 15
     wyvernf0palettergb(eee,$111*eee)
     next

     wyvernf0palettergb(16,$c84)

   
   for ey0=0 to 31
     for ex0=0 to 31
       seed=smsrnd(seed)
       wyvernf0putchar(ex0,ey0,seed,2,0)
       next:next

   for ey0=0 to 15
     for ex0=0 to 15
       wyvernf0putchar(ex0+8,ey0+8,ey0*16+ex0,2,0)
       next:next



  for eee=$C800 to $CFFF step 2 '-bg - chr
    seed=smsrnd(seed)
    poke eee,seed
    smsdelay(1000)
    next

  for eee=$C801 to $CFFF step 2 '-bg - attr
    seed=smsrnd(seed)
    poke eee,seed
    smsdelay(1000)
    next





  for eee=$C000 to $C7FF step 2 '-fg - chr
    seed=smsrnd(seed)
    poke eee,seed
    smsdelay(1000)
    next

  for eee=$C001 to $C7FF step 2 '-fg - attr
    seed=smsrnd(seed)
    poke eee,seed
    smsdelay(1000)
    next







  for eee=$D500 to $D5FF '-sprites
    seed=smsrnd(seed)
    poke eee,seed
    smsdelay(1000)
    next
  loop


do:loop

'-------------------------------------------------------------------------------

'8800-8bff Color RAM        (Not used in Intrepid/Super Mouse)
'8c00-8fff Mirror for above (Not used in Intrepid/Super Mouse)
'9000-93ff Video RAM
'9400-97ff Mirror for above (Color RAM in Intrepid/Super Mouse)
'9800-983f Attributes RAM
'9840-985f Sprite RAM

'0000-4fff ROM
'8000-87ff RAM

'-------------------------------------------------------------------------------
'dim ecsp as ubyte at $4C0C
'dim ecsq as ubyte at $4C0E
'
'dim ex1 as uinteger at $4C14
'dim ey1 as uinteger at $4C16
'dim ex2 as uinteger at $4C18
'dim ey2 as uinteger at $4C1A
'dim ex3 as uinteger at $4C1C
'dim ey3 as uinteger at $4C1E
'
'dim ex4 as uinteger at $4C20
'dim ey4 as uinteger at $4C22
'dim ex5 as uinteger at $4C24
'dim ey5 as uinteger at $4C26
'dim ex6 as uinteger at $4C28
'dim ey6 as uinteger at $4C2A
'dim ex7 as uinteger at $4C2C
'dim ey7 as uinteger at $4C2E
'
'dim ej0 as uinteger at $4C30
'dim ej1 as uinteger at $4C32
'
'function test1(t1 as uinteger,t2 as uinteger,t3 as uinteger,t4 as uinteger)  as uinteger
'  end function
'
'sub zpoke(t1 as uinteger,t2 as ubyte)
'  poke t1,t2
'  end sub
'
'sub putchar(tx1 as uinteger, ty1 as uinteger, tch1 as uinteger)
'  poke ($4000+(tx1*32)+ty1) bxor %0000001111100000,(tch1 band 255)
'  end sub
'
'pacmanputsprite(0,21,10,4,3)
'pacmanputsprite(1,21,30,4,3)
'pacmanputsprite(2,21,50,4,3)
'pacmanputsprite(3,21,70,4,3)
'pacmanputsprite(4,21,90,4,3)
'pacmanputsprite(5,21,110,4,3)
'pacmanputsprite(6,21,130,4,3)
'pacmanputsprite(7,21,150,4,3)
'
'seed=0
'
'poke $4300,code("*")
'poke $4200,code("*")
'poke $4100,code("*")
'
'poke $4010,code("0")
'poke $400F,code("1")
'poke $4030,code("2")
'poke $402F,code("3")
'
'poke $43D0,code("0")
'poke $43CF,code("1")
'poke $43F0,code("2")
'poke $43EF,code("3")
'
'for ee2=0 to 11
'  poke ($4000+((ee2+12)*32)+13) bxor %0000001111100000,peek(@text01+ee2)
'  next
'
'for ee2=0 to 11
'  poke ($4000+(0*32)+(ee2+12)) bxor %0000000000011111,peek(@text01+ee2)+64
'  next
'
'for ee2=0 to 11
'  poke ($4000+(31*32)+(ee2+12)) bxor %0000000000011111,peek(@text01+ee2)+128
'  next
'
'ee4=0
'for ee3=15 to 15+15
'  for ee2=12 to 12+15
'    poke ($4000+(ee2*32)+ee3) bxor %0000001111100000,ee4
'    ee4=ee4+1
'    next
'    next
'
'for ee2=22 to 25
'  for ee3=6 to 9
'    poke ($4000+(ee2*32)+ee3) bxor %0000001111100000,code("X")
'    next
'    next
'
'test1(377,2445,63888,2342)
'
'eee=$4207
'i=code("Q")
'poke eee,i
'eee=eee+1
'i=code("T")
'poke eee,i
'
'seed=0
'for eee=$4400 to $47FF
'  seed=smsrnd(seed)
'  poke eee,seed
'  next
'
'ex0=20:ey0=10
'ex1=20:ey1=30
'ex2=20:ey2=50
'ex3=20:ey3=70
'ex4=20:ey4=90
'ex5=20:ey5=110
'ex6=20:ey6=130
'ex7=20:ey7=150
'eee=0
'ecsp=0:ecsq=0
'
'do
'poke $50C0,255 '- watchdog? - it seems to work! thanks, Jim Bagley!!!!
'
'ej0=peek($5000) bxor $ff
'ej1=peek($5040) bxor $ff
'
'poke ($4000+(6*32)+20) bxor %0000001111100000,ej0
'poke ($4000+(7*32)+20) bxor %0000001111100000,ej1
'
'poke ($4000+(8*32)+22) bxor %0000001111100000,48+(ex0 mod 10)
'poke ($4000+(7*32)+22) bxor %0000001111100000,48+((int(ex0/10)) mod 10)
'poke ($4000+(6*32)+22) bxor %0000001111100000,48+((int(ex0/100)) mod 10)
'
'poke ($4000+(8*32)+23) bxor %0000001111100000,48+(ey0 mod 10)
'poke ($4000+(7*32)+23) bxor %0000001111100000,48+((int(ey0/10)) mod 10)
'poke ($4000+(6*32)+23) bxor %0000001111100000,48+((int(ey0/100)) mod 10)
'
'poke ($4000+(8*32)+24) bxor %0000001111100000,48+(eee mod 10)
'poke ($4000+(7*32)+24) bxor %0000001111100000,48+((int(eee/10)) mod 10)
'poke ($4000+(6*32)+24) bxor %0000001111100000,48+((int(eee/100)) mod 10)
'poke ($4000+(5*32)+24) bxor %0000001111100000,48+((int(eee/1000)) mod 10)
'poke ($4000+(4*32)+24) bxor %0000001111100000,48+((int(eee/10000)) mod 10)
'
'poke ($4000+(8*32)+25) bxor %0000001111100000,48+(ej0 mod 10)
'poke ($4000+(7*32)+25) bxor %0000001111100000,48+((int(ej0/10)) mod 10)
'poke ($4000+(6*32)+25) bxor %0000001111100000,48+((int(ej0/100)) mod 10)
'
'poke ($4000+(8*32)+26) bxor %0000001111100000,48+(ej1 mod 10)
'poke ($4000+(7*32)+26) bxor %0000001111100000,48+((int(ej1/10)) mod 10)
'poke ($4000+(6*32)+26) bxor %0000001111100000,48+((int(ej1/100)) mod 10)
'
'poke ($4000+(8*32)+27) bxor %0000001111100000,48+(ecsp mod 10)
'
'
'if ecsp=0 then:
'  if (ej0 band 1)<>0 then: ey0=ey0-1:end if
'  if (ej0 band 2)<>0 then: ex0=ex0-1:end if
'  if (ej0 band 4)<>0 then: ex0=ex0+1:end if
'  if (ej0 band 8)<>0 then: ey0=ey0+1:end if
'  end if
'
'if ecsp=1 then:
'  if (ej0 band 1)<>0 then: ey1=ey1-1:end if
'  if (ej0 band 2)<>0 then: ex1=ex1-1:end if
'  if (ej0 band 4)<>0 then: ex1=ex1+1:end if
'  if (ej0 band 8)<>0 then: ey1=ey1+1:end if
'  end if
'
'if ecsp=2 then:
'  if (ej0 band 1)<>0 then: ey2=ey2-1:end if
'  if (ej0 band 2)<>0 then: ex2=ex2-1:end if
'  if (ej0 band 4)<>0 then: ex2=ex2+1:end if
'  if (ej0 band 8)<>0 then: ey2=ey2+1:end if
'  end if
'
'if ecsp=3 then:
'  if (ej0 band 1)<>0 then: ey3=ey3-1:end if
'  if (ej0 band 2)<>0 then: ex3=ex3-1:end if
'  if (ej0 band 4)<>0 then: ex3=ex3+1:end if
'  if (ej0 band 8)<>0 then: ey3=ey3+1:end if
'  end if
'
'if ecsp=4 then:
'  if (ej0 band 1)<>0 then: ey4=ey4-1:end if
'  if (ej0 band 2)<>0 then: ex4=ex4-1:end if
'  if (ej0 band 4)<>0 then: ex4=ex4+1:end if
'  if (ej0 band 8)<>0 then: ey4=ey4+1:end if
'  end if
'
'if ecsp=5 then:
'  if (ej0 band 1)<>0 then: ey5=ey5-1:end if
'  if (ej0 band 2)<>0 then: ex5=ex5-1:end if
'  if (ej0 band 4)<>0 then: ex5=ex5+1:end if
'  if (ej0 band 8)<>0 then: ey5=ey5+1:end if
'  end if
'
'if ecsp=6 then:
'  if (ej0 band 1)<>0 then: ey6=ey6-1:end if
'  if (ej0 band 2)<>0 then: ex6=ex6-1:end if
'  if (ej0 band 4)<>0 then: ex6=ex6+1:end if
'  if (ej0 band 8)<>0 then: ey6=ey6+1:end if
'  end if
'
'if ecsp=7 then:
'  if (ej0 band 1)<>0 then: ey7=ey7-1:end if
'  if (ej0 band 2)<>0 then: ex7=ex7-1:end if
'  if (ej0 band 4)<>0 then: ex7=ex7+1:end if
'  if (ej0 band 8)<>0 then: ey7=ey7+1:end if
'  end if
'
'if (ej1 band 15)<>0 then: ecsq=ecsq+1:end if
'ecsp=(int(ecsq/4))mod 8
'
'ee3=int(eee/4)
'
'pacmanputsprite(0,ex0,ey0,4,3)  '- layer,x,y,id,clut
'pacmanputsprite(1,ex1,ey1,ee3,3)  '- layer,x,y,id,clut
'pacmanputsprite(2,ex2,ey2,4,ee3)  '- layer,x,y,id,clut
'pacmanputsprite(3,ex3,ey3,ee3,ee3)  '- layer,x,y,id,clut
'pacmanputsprite(4,ex4,ey4,4,3)  '- layer,x,y,id,clut
'pacmanputsprite(5,ex5,ey5,ee3,3)  '- layer,x,y,id,clut
'pacmanputsprite(6,ex6,ey6,4,ee3)  '- layer,x,y,id,clut
'pacmanputsprite(7,ex7,ey7,ee3,ee3)  '- layer,x,y,id,clut
'
'eee=eee+1
'loop
'
''-------------------------------------------------------------------------------
'
'do
'loop
'
''-------------------------------------------------------------------------------
'
'text01:
'asm
'  defb "HELLO WORLD!!!!!"
'  end asm
'
''-------------------------------------------------------------------------------
'
'poke $5000,255
'
''- this should put some characters on the pattern display area
'for i=0 to 255
'  poke $4040+i,i
'  poke $4440+i,i
'  next
'
'do
'loop
'
''-------------------------------------------------------------------------------
'
'
'
